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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Contents Page

Part 1 - Introduction 

Part 2 - Les lieux 

Chapter - grotte - avant de trouver le plan 

grotte visible, salle01, salle02, salle03, salle04, salle05, salle06, salle08, dehors, entrée0 de la grotte

Chapter - grotte - après avoir trouvé le plan 

salle1, salle2, salle3, salle4, salle5, salle6, salle8, grotte cachée, salle7, salle9, entrée de la grotte

Part 3 - Objets 

Chapter - grotte - salle principale 

éboulis, pierre

Chapter - lumière électrique 

electric light, battery, lampe, compartiment, pile, pile usagée, pile de secours

Chapter - salle au plan 

plan, rocher

Chapter - salle secrète/diamant 

Section - salle secrète 

boîte

Section - salle diamant 

diamant

Chapter - autres salles 

section salle 2 

sol, pelle, trou, diamant pourri

section salle 3 

échelle, objet brillant

Chapter salle6 

Part 4 - Position relative des lieux 

Chapter - grotte avant de trouver le plan 

Chapter - grotte après avoir trouvé le plan 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
French by Eric Forgeot  version 8/100701 (documentation)
Boussole by Benjamin Roux  (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)


List of named values (About these )

Situation
player ... person
location  ... object
score  ... number
last notified score ... number
maximum score ... number
turn count ... number
time of day  ... time
darkness witnessed ... truth state

Current action
noun  ... object
second noun ... object
person asked  ... object
reason the action failed  ... rule
item described ... object

Used when ruling on accessibility
person reaching  ... object
container in question ... object
supporter in question ... object
particular possession  ... thing

Used when understanding typed commands
player's command  ... snippet
matched text ... snippet
number understood  ... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object

Presentation on screen
command prompt  ... text
left hand status line  ... text
right hand status line ... text
listing group size ... number

Command parser errors
latest parser error ... command parser error

Spacing and Pausing
Status bar table  ... table name
Right alignment depth  ... number

scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
state understood ... state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 19 rows (18 blank)
Table of French Final Question Options      5 columns, 5 rows
Table of Ordinary Status      3 columns, 1 row
Table of Boussole      3 columns, 3 rows

List of Figures (About figures )

     figure of debut 
JPEG format: 800 (width) by 600 (height) pixels
Filename: "debut.jpg" - resource number 3
     figure of fin 
JPEG format: 800 (width) by 600 (height) pixels
Filename: "fin.jpg" - resource number 4
     figure of plan001 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan001.png" - resource number 5
     figure of plan002 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan002.png" - resource number 6
     figure of plan003 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan003.png" - resource number 7
     figure of plan004 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan004.png" - resource number 8
     figure of plan005 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan005.png" - resource number 9
     figure of plan006 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan006.png" - resource number 10
     figure of plan007 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan007.png" - resource number 11
     figure of plan008 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan008.png" - resource number 12
     figure of plan009 
PNG format: 600 (width) by 680 (height) pixels
Filename: "plan009.png" - resource number 13


Library Card (About library cards: )

Story title    La_grotte
Story author    Kilian
Story headline    Vous vous retrouvez dans une grotte, seul. Vous avez sur vous une lampe de poche, malheureusement vous n'avez pas de pile. Comment allez-vous réussir à sortir de cette grotte ?
Story genre    Aventure horreur
Release number    1
Story creation year    2011
IFID number    777B40B4-2642-11E0-9DA9-000EA6BC7737
Story description    None


Story file format:  Glulx

In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.

map    map of rooms and doors    864 bytes
object    each player's holdall    356 bytes
object    each vehicle    348 bytes
object    each electric light     340 bytes
object    each man    340 bytes
object    each woman    340 bytes
object    each animal    340 bytes
object    each door    312 bytes
object    each container    256 bytes
object    each battery     248 bytes
object    each supporter    248 bytes
object    each backdrop    248 bytes
object    each person    248 bytes
object    each device    240 bytes
table    locale priorities    180 bytes
object    each thing    172 bytes
table    final question options    164 bytes
table    french final question options      164 bytes
object    each room    140 bytes
object    each direction    124 bytes
object    each region    124 bytes
table    boussole      76 bytes
table    ordinary status      52 bytes
action    each     48 bytes
scene    each     21 bytes


Technicalities for Inform maintainers only: