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Contents Page
Chapter - grotte - avant de trouver le plan
grotte visible, salle01, salle02, salle03, salle04, salle05, salle06, salle08, dehors, entrée0 de la grotte
Chapter - grotte - après avoir trouvé le plan
salle1, salle2, salle3, salle4, salle5, salle6, salle8, grotte cachée, salle7, salle9, entrée de la grotte
Chapter - grotte - salle principale
éboulis, pierre
electric light, battery, lampe, compartiment, pile, pile usagée, pile de secours
plan, rocher
Chapter - salle secrète/diamant
boîte
diamant
sol, pelle, trou, diamant pourri
échelle, objet brillant
Part 4 - Position relative des lieux
Chapter - grotte avant de trouver le plan
Chapter - grotte après avoir trouvé le plan
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
French by Eric Forgeot version 8/100701 (documentation)
Boussole by Benjamin Roux (documentation)
Basic Screen Effects by Emily Short
version 7 (documentation)
List of named values (About these )
Situation
player ... person
location ... object
score ... number
last notified score ... number
maximum score ... number
turn count ... number
time of day ... time
darkness witnessed ... truth state
Current action
noun ... object
second noun ... object
person asked ... object
reason the action failed ... rule
item described ... object
Used when ruling on accessibility
person reaching ... object
container in question ... object
supporter in question ... object
particular possession ... thing
Used when understanding typed commands
player's command ... snippet
matched text ... snippet
number understood ... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object
Presentation on screen
command prompt ... text
left hand status line ... text
right hand status line ... text
listing group size ... number
Command parser errors
latest parser error ... command parser error
Spacing and Pausing
Status bar table
... table name
Right alignment depth
... number
scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
state understood ... state
List of Tables (About tables )
List of Figures (About figures )
Library Card (About library cards: )
Story title | La_grotte |
Story author | Kilian |
Story headline | Vous vous retrouvez dans une grotte, seul. Vous avez sur vous une lampe de poche, malheureusement vous n'avez pas de pile. Comment allez-vous réussir à sortir de cette grotte ? |
Story genre | Aventure horreur |
Release number | 1 |
Story creation year | 2011 |
IFID number | 777B40B4-2642-11E0-9DA9-000EA6BC7737 |
Story description | None |
Story file format: Glulx
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.